Developer Blogs
This is a blog for all the cool, but minor, things that your creators do for you.
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| A Heavier Coat Of Pain, posted on Sat Nov 8 13:43:40 2025 | | Posted by: Kadath | | Category: Guilds | | I have updated the coat command to allow coatings to be applied to heavy swords that are capable of the "beheading" style of inhumation. This should help to make coatings accessible to those hashishim characters who opted to specialise in this way. Unfortunately, it is very unlikely that the functionality will be extended to unarmed aids despite the unarmed skill being a primary for ninjas. This is entirely due to technical reasons and not an arbitrary restriction based on "realism" or anythin... Read The Rest Of This Entry |
| Lighting The Way, posted on Fri Nov 7 05:42:22 2025 | | Posted by: Fran | | Category: Guilds | I've fixed a bug in the magical fireflies witches can summon so you can now refer to them as swarms of fireflies.
While I was there I also added some adjectives so you can easily refer to your own, as follows:
> look my swarms of fireflies
> shoo Fran's swarms of fireflies
> shoo Fran swarms of fireflies
Or you can combine the new adjectives with the existing names:
> look my swarms
> shoo every Fran's swarm
> shoo Fran swarms
Fran. |
| A Case Of Scope Creep, posted on Wed Oct 22 08:40:34 2025 | | Posted by: Kadath | | Category: Guilds | The case and scope commands have been reworked with a view to making them a bit more useful overall.
The case command will now let you specify a particular item you want to target and will allow you to assess your chances of acquiring it by either snatching or stealing (where "stealing" encompasses both the steal and filch commands). Information will only be given for valid commands, so you will not get a result for the "snatch" command when casing a worn item of clothing, for example.
The s...Read The Rest Of This Entry |
| Another Coat Of Pain, posted on Sat Oct 18 16:15:18 2025 | | Posted by: Kadath | | Category: Guilds | I've made a few adjustments relating to blade coatings in response to player feedback and my own monitoring and testing.
- All coatings will now last significantly longer than they previously did. The exact duration is determined by the coating's bonus (which has always been the case), but the increase across the board should be quite noticeable.
- The reduction in duration when bloat coating or [redacted] coating trigger their effect has been reduced, meaning the coating will last longer ...Read The Rest Of This Entry |
| A Couple Of QoL Tweaks To Coatings, posted on Tue Sep 23 14:39:42 2025 | | Posted by: Kadath | | Category: Guilds | I've made a couple of tweaks to coatings to (hopefully) ease a few teething issues that I've noticed. This isn't a balance update so much as just making a few things a bit more user-friendly.
- Applicators with at least one empty slot will have an extra line at the end of the description to indicate the "refill" syntax can be used to refill them with coatings.
- The "help coat" helpfile now includes the "refill" syntax so that players don't need to specifically use the applicator helpfile to...Read The Rest Of This Entry |
| A Blanket Solution, posted on Thu Sep 18 16:01:34 2025 | | Posted by: Kadath | | Category: Guilds | I've made an adjustment to the way that major shield, minor shield, and security blanket interact, in order to fix a long-standing bug. The issue was that players with a major shield who received the benefits of Security Blanket would find their major shield now counted as a 'lower' layer of protection and that their clothing/armour would take a lot more damage as it was being counted as being 'above' the major shield.
This fix now makes major shield remain as an 'upper' layer of shielding, r...Read The Rest Of This Entry |
| Making Everything Groovy, posted on Tue Aug 12 12:25:51 2025 | | Posted by: Kadath | | Category: Guilds | I've made a few adjustments to the warrior command "wildswing". This includes fixing a pretty significant bug affecting weapon damage, making the command be a bit smarter about choosing damage types, making it interact a bit more nicely with different numbers of opponents, and one or two other smaller tweaks.
The overall effect should be that wildswing feels more consistent across different weapons now, and feels a bit smoother to use in general.
Enjoy!
Kadath |
| Still A Pressing Issue, posted on Mon Aug 11 11:29:39 2025 | | Posted by: Kadath | | Category: Guilds | Various laboratory items that would previously take a (very) long time to complete their functions have undergone some maintenance and upgrades.
If you find yourself needing to use presses, stills, flasks, and fireboxes (or their suitably thematic local equivalents), you should find that they work a good deal more quickly than they used to. |
| A Fresh Coat Of Pain, posted on Sat Aug 9 08:48:33 2025 | | Posted by: Kadath | | Category: Guilds | A new assassin-only command called "coat" has been added. It can be learned at 75 levels of covert.items.poisons and can be learned from a teacher at each of the four specialisations' headquarters. The command allows assassins to coat a suitable weapon with a new type of substance called a blade coating. Coatings have a wide variety of effects and many of them will require some experimentation to discover.
Use "help coat" for the basics of the command. Applicator clothing is available to purc...Read The Rest Of This Entry |
| Every Witch Way, posted on Wed Aug 6 14:32:12 2025 | | Posted by: Stygian | | Category: Guilds | This month's Bugfix Weekend concentrated mostly on the the world of witches. Below are some of the more noteworthy changes:
* NPCs that are both vined and fighting will now show up in the room as "fighting amidst a bunch of vines" rather than just "fighting".
* Attempting to attack fireflies, blue lights and moths (i.e. the magical light-emitting summons) is now PK-checked. In other words, you can only try to attack them if either they belong to you or they belong to someone who you're able...Read The Rest Of This Entry |
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