Skip to main content

Developer Blogs

Recent Developments

This is a blog for all the cool, but minor, things that your creators do for you.

[ Am | Council | Cwc | Developers | Fluffos | Forn | General | Guilds | Klatch | Learning | Liaison | Mudlib | Playerkillers | Playtesters | Quiz | Ram | Special | Sur | Underworld | Waterways | Web ]

Research Student Missing, posted on Mon Oct 17 00:39:51 2011
Posted by: Cripsi
Category: Guilds
A student necromancer, in the process of trying to achieve some extra credit from his tutors, recently raised the shade of late Professor Myrandil for some advice. Myrandil, who rather ironically is not a fan of being woken from his eternal slumber [1], decided to make use of the opportunity and spend some time digging up some of his earlier projects and breathing some new life into his old work before returning to his rest.

[1] Any information as to the whereabouts of this student should be reported to the Head of the Department of Post Mortem Communications immediately.

Behind Closed Doors..., posted on Tue Oct 11 15:24:16 2011
Posted by: Tavish
Category: Guilds
Probing, picking and disabling of locks and traps has been updated. The general principles remain the same but you should gain more of an advantage than before by successfully probing before picking a lock or disabling a trap.

As part of the update, the skill requirements across the range of lock and trap difficulty levels has been fixed and rationalised. For this reason you may find that you're unable to pick/disable some traps that you previously could and may need to train you skills a bit more.

Tavish

RSS feedRSS

Archives

Subscribe to this blog through RSSRSS


Back to list of blogs.