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This is a blog for all the cool, but minor, things that your creators do for you.

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Defend And Protect, posted on Sun Dec 28 09:40:52 2014
Posted by: Pit
Category: General
Bodyguards who defend and protect their charge will now be slightly more effective at doing so.

This counts both for players and NPCs!

You Have Been Warned.

New Colour Options For The 'term' Command, posted on Wed Dec 24 17:00:57 2014
Posted by: Wodan
Category: General
For those without mxp, there are two new terminal options: xterm256 (for 256 colours) and xterm16m (for 16 million colours).

Enjoy your extra colours!


Refreshingly Unconcerned With The Vulgar Exigencies Of Veracity, posted on Tue Dec 23 23:52:20 2014
Posted by: Thoreksken
Category: Am (domain pages)
Trade is blossoming in the bustling dual metropolis of Ankh-Morpork and paper is cheap. Therefore you may notice a significant increase in the amount of advertising posters pasted to public or private surfaces throughout the city.

Messenger Of Truth, posted on Sun Dec 21 21:45:19 2014
Posted by: Thoreksken
Category: Am (domain pages)
The recent renovation of the Post Office has driven up the demand for writing implements and stationery, and in the proper Morporkian spirit, an entrepreneur has seized the opportunity and opened a calligraphy shop. Mr Vitiolo sells various implements and is willing to take orders for custom stationery. He and his shop can be found on Brookless Lane.

Deity Points And Followers., posted on Tue Dec 16 21:08:14 2014
Posted by: Aristophanes
Category: Guilds
Followers are now able to contribute to the deity point pool through prayer. Priests' prayers are still more effective in this regard, however.

Thieves' Specialisation, posted on Sat Dec 13 19:39:17 2014
Posted by: Ruse
Category: Guilds
Members of the Thieves' Guild must now make the conscious decision to specialise - skill increases above a certain level will not trigger this automatically. The limits on advancement before specialisation are unchanged.

Prime Mover, posted on Sat Dec 13 17:50:46 2014
Posted by: Thoreksken
Category: Am (domain pages)
The main branch of the Ankh-Morpork Post Office has undergone a major refurbishment and is now employing some new staff in the hopes that the backlog of letters in the sorting and dead letter offices might finally get delivered.


Meddling With The Combat Formulas, posted on Mon Dec 8 10:36:19 2014
Posted by: Pit
Category: General
Three new changes to the combat system have made their way into the game!

* Heavy weapons should now be a bit easier to use, even with strength well below the maximum.

* A bug which caused the effect of both enchantment and weapon damage to be doubled, has been fixed.

* If you focus on a fixed zone, you may now occasionally find yourself missing.

Beware that the same holds for NPCs: if there were previously any NPCs who were using a weapon they did not have the strength for, you may now find th...

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Reading Unread Blogs, posted on Sun Dec 7 15:48:30 2014
Posted by: Pit
Category: General
From now on, you can see new blog entries in the game using the "blog [new]" or "blog new <blog>" syntaxes.

This will still show you the blog if you have already seen it on the web pages, but not if you have read it using the "blog view" syntax.

Neutral Response, posted on Sun Dec 7 15:31:24 2014
Posted by: Pit
Category: General
Players and NPCs set to a neutral defensive response will now automatically adapt their response to the situation better.

That is, while someone set to neutral response should still both parry and dodge, against a given opponent you may now see one of the two much more often than the other. For example, when you're fighting something with a big sword while you yourself hold a tiny knife, you're probably going to be dodging instead of parrying.

It is worth noting that NPCs have *also* been adapt...

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