Skip to main content

Developer Blogs

Recent Developments

This is a blog for all the cool, but minor, things that your creators do for you.

[ Am | Council | Cwc | Developers | Fluffos | Forn | General | Guilds | Klatch | Learning | Liaison | Mudlib | Playerkillers | Playtesters | Quiz | Ram | Special | Sur | Underworld | Waterways | Web ]

Broomstick Slots, posted on Mon Sep 13 13:02:36 2010
Posted by: Woom
Category: Guilds
A bug has been fixed in how the number of recordable slots on broomsticks is calculated.

As a result you may suddenly find yourself with fewer slots than you are used to getting. Please don't die due to this!


Bugfix Tweaks, posted on Mon Sep 6 12:39:55 2010
Posted by: Kaylar
Category: Guilds
Members of the Guilds domain have made the following changes this Bugfix Weekend:

* Hopeful Hashishim recruits can now get an escort from the Djelian office to the Hashishim cave in order to join the illustrious guild. And once there, Hashishim can now slide down the banister from the second storey.

* Mano Rossa looking for a speedy escape from the attic can now leap out of the window, with possible splatty consequences. They are advised to hold on to their hats (new fedora available from the sh...

Read The Rest Of This Entry


Tempting Treats For Trolls, posted on Sat Sep 4 18:55:45 2010
Posted by: Carmine
Category: Guilds


Trolls are no longer susceptible to the poison of poisonous apples. However, they are susceptible to poisonous minerals, particularly sulphur, cinnabar, micholite and rose quartz. Witches might find that they are also quite attracted to such unhealthy items, if they're proferred in a particularly tempting way.

Carmine

xxxxxxx


Looting Warded Items, posted on Tue Aug 24 12:52:59 2010
Posted by: Carmine
Category: Guilds


Taking a warded item from a corpse will now always trigger the ward, unless it is an item that you owned or a corpse you have been permitted to remove items from. The skillcheck for normal theft is unaffected.

Carmine

xxxxxxx


Not Wanted On Voyage, posted on Tue Aug 10 17:07:25 2010
Posted by: Kake
Category: Guilds
Celestial anchor has been tweaked and should now be effective against all forms of movement. To balance this, it has been made harder, and should in addition no longer have the extreme durations it had before.

You May Not Be The Coolest Person Here, posted on Mon Aug 9 18:47:48 2010
Posted by: Kake
Category: Guilds
Whispers are spreading around the Djelibeybi bazaar of a new resident in the Hashishim guild - apparently an artist of some kind. Rumour has it that this rather attractive young woman has been seen deep in conversation with the Adb al Alim, though why needles and numbers would come up in the same breath is anyone's guess.

Guilds Tweaks, posted on Mon Aug 9 10:44:56 2010
Posted by: Kaylar
Category: Guilds
The guilds domain has implemented some colourful and not so colourful ideas:

* Ink can now be added to the stove at Wee Flaudia's to make coloured candles.

* Witches' broomsticks are now able to be painted with paint and brushes available from house decoration shops (the paint used needs to be newly purchased to have the colour set properly).

* Rods can now be referred to with the ritual name when imprinted, or the imbue level.

* GPs can be fed to all summons to make them stay longer.

* Shield ...

Read The Rest Of This Entry


Bugfixing Changes, posted on Mon Jul 5 01:59:07 2010
Posted by: Kaylar
Category: Guilds
The following minor changes have been made during the bugfix weekend by the guilds domain:

* Heavies should no longer bother thieves with fines less than $2.

* Cutting yourself while casting Narquin's Mist of Doom will no longer cause you to lose concentration (and NMD now cures fleas).

* The spell Finneblaugh's Thaumic Float will reduce the damage and stop the other negative effects of moving with broken legs.

* The ritual sacred fins has been fixed and now boosts the swimming bonus correctly.

*...

Read The Rest Of This Entry


One For The Woad, posted on Sun Jul 4 12:31:21 2010
Posted by: Kaylar
Category: Guilds
The Warriors' Guild trainers have discovered their creative side, and now offer to teach recruits the ability to apply fearsome warpaint to liven things up and give their foes a bit of a scare (or possibly a laugh).

-- Ruse


Poke It With A Stick, posted on Tue Jun 29 20:32:30 2010
Posted by: Kake
Category: Guilds
Magic wands have had a bit of an overhaul. The chances and consequences of backfires have been tweaked to take better account of skills, and the messages have been clarified a little. In addition, backfires on certain wands should now be more interesting!

RSS feedRSS

Archives

1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24

Subscribe to this blog through RSSRSS


Back to list of blogs.