Skip to main content

Developer Blogs

Recent Developments

This is a blog for all the cool, but minor, things that your creators do for you.

[ Am | Council | Cwc | Developers | Fluffos | Forn | General | Guilds | Klatch | Learning | Liaison | Mudlib | Playerkillers | Playtesters | Quiz | Ram | Special | Sur | Underworld | Waterways | Web ]

Skill Changes, posted on Sun Mar 26 20:25:22 2023
Posted by: Pit
Category: Special
Hello all,

We have made a number of small changes to the skill tree and to some guild

primaries:

* We have removed fighting.range.bow, and merged existing levels into the

fighting.range.fired skill, considering the relative XP costs of both skills to

replace players' existing levels. Guilds which had fighting.range.bow as a

primary now have fighting.range.fired instead.

* We have removed both people.culture.djelian and people.culture.ephebian, and

moved existing levels into the new s...

Read The Rest Of This Entry


Divine Tolerance Thresholds Increased, posted on Tue Jan 11 15:04:50 2022
Posted by: Pit
Category: Guilds
After a meeting on Cori Celesti, Gapp, Sandelfon, Fish and Hat have decided to be a bit more tolerant of their followers' shifts in alignment.

Hence, priests of these gods should now find it a bit easier to stay in your gods' good graces!

The score align command now reflects the new status quo more accurately.

Changes To PK, posted on Wed Dec 23 15:04:35 2020
Posted by: Pit
Category: General
(The information in this blog post has largely been posted to the boards before,

but since the boards scroll fast we replicate it here.)

Hello everyone!

After many discussions we have decided to make some significant changes to the

way Playerkilling works in Discworld.

Most importantly at this moment:

* Assassins and wizards of the last order no longer have a PK requirement.

* Everyone is free to stop being PK using the command "clan leave".

However, if you do so you will not be allowed to ...

Read The Rest Of This Entry


Warning: A Fix To Over-full Vaults, posted on Fri Dec 4 22:52:19 2020
Posted by: Pit
Category: General
Bing!

We have fixed a bug in vaults (and similar storage places like high priest wardrobes) which caused most of the checks on whether an item can be put in to be bypassed.

This bug not only led to rather curious situations like a complete elephant corpse fitting into a small drawer; more importantly, it also meant that people could put more items in than the MUD can load in one go -- potentially leading to items being quietly lost when the vault is opened again.

So, please be aware that if a va...

Read The Rest Of This Entry


PK Weekend 2020, posted on Sat May 30 18:26:02 2020
Posted by: Pit
Category: General
Hello everyone!

The annual PK weekend will take place on 6 and 7 June 2020. During this weekend, everyone can choose to be PK for a few days, and be back to normal afterwards.

This year's event will give you more control than the ones before. You will be able to permit specific people to fight with / steal from you, and also completely stop being PK before the end of the weekend. More details will follow closer to the time.

We ask all players who participate to keep the event fun. Griefing act...

Read The Rest Of This Entry


An Update To Really Difficult Letter Deliveries., posted on Sat Dec 8 11:43:23 2018
Posted by: Pit
Category: Am (domain pages)
Frank, the Semior Postman in charge of the dead letter office, has changed the policies in regard to difficult customers somewhat.

He will now allow for much less time to deliver these letters, and also give a lesser reward. He hopes that this will allow a greater variety of post office epmloyees to try their hand at hunting down these difficult addresees.

Pit.

Takeaway Missions, posted on Mon Sep 3 23:41:22 2018
Posted by: Pit
Category: Cwc (domain pages)
Bing!

The takeaway restaurants in Bes Pelargic have updated their employee policies, and will now award XP for completed deliveries as well as money. Takeaway missions will now also count towards mission achievements.

Pit.

In Hot Pursuit, posted on Sat May 12 14:16:40 2018
Posted by: Pit
Category: Special
Bing!

Due to the discovery and subsequent fixing of a bug, you may find that pursuing has now become a little easier.

The effect should not be extreme, but may well be enough to be noticeable.

Your diligent bugfixer team.

New Zmp/gmcp Data, posted on Wed May 9 14:26:57 2018
Posted by: Pit
Category: General
Bing!

Those of you who like to develop plugins or enjoy fiddling with client features for their own benefit may want to look into the new zmp/gmcp features:

* new commands char.login and char.info will be sent on character logins

* the room.info mapping also includes whether a room is terrain or not

* Char.Vitals has been renamed to char.vitals and now also includes alignment

Full information regarding zmp and gmcp commands is available in help zmp / help gmcp.

Please note that while we will c...

Read The Rest Of This Entry


The New Get, posted on Fri Aug 4 18:02:38 2017
Posted by: Pit
Category: General
further updates to get

Bing!

The get command has been further updated. Most importantly, there are now syntaxes to get a limited number of items from multiple containers, and it is possible to get an item that is too heavy to lift out of a container.

Pit.

RSS feedRSS

Archives

1 | 2 | 3 | 4 | 5 | 6 | 7

Subscribe to this blog through RSSRSS


Back to list of blogs.