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This is a blog for all the cool, but minor, things that your creators do for you.

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Changes To Get, posted on Fri Jul 7 21:14:10 2017
Posted by: Pit
Category: Mudlib
The "get" command has received some bugfixes; it is now no longer possible to get objects inside objects inside objects inside ...

Divine Hand Weight Changes, posted on Sat Oct 15 16:46:23 2016
Posted by: Pit
Category: Guilds
Divine Hand has been updated to follow the changes to Remember Place and Modify Memento, as was announced at the time. These changes follow the plans as discussed on the boards before:

- only items remembered before the change to remember place are affected, and only those which (now) have a weight below 1/9 pound (50 grams)

- if you have the skills to succeed remember place on such an item, then nothing will happen

- if you do not have those skills, the item will have its weight upped to a valu...

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Colourful Killers, posted on Sat Oct 8 14:53:16 2016
Posted by: Pit
Category: Mudlib
Playerkillers who wish to be on guard for others of their own kind may now set "options colour playerkiller" to a value of their choice!

Note For Plugin Developers, posted on Sat Oct 8 14:48:14 2016
Posted by: Pit
Category: Mudlib
The information sent over ZMP and GMCP now includes room information, which provides a unique identifier for each room.

In addition, it is possible to request both the written map and ascii art map. Details are available in "help zmp" and "help gmcp".

(If this doesn't mean anything to you: don't worry! It's most relevant for those players who like to hack new features into their clients. :))

Remembering Places, posted on Mon Sep 19 22:13:04 2016
Posted by: Pit
Category: Guilds
As previously announced on the boards, an additional weight check has been added to divine hand.

This concerns only items with a weight below 1/9 of a pound. For these, the lighter an object, the harder it is to use remember place on.

To support moving from a heavy collection to a lighter-weight one, a ritual "Modify Memento" is available to priests of all gods.

P.S. Existing items with remember places are not affected at the moment. However, to be fair to younger priests who do not already ...

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Charming Bracelets, posted on Mon Sep 19 20:43:40 2016
Posted by: Pit
Category: General
Jewellery lovers may find their charm bracelets a little easier to store now: the bracelets count only as a single item towards item limits, regardless of any charms on them.

P.S. You may need to SU (with the bracelet in your inventory) for this to take effect.

Some Default Colours, posted on Mon Sep 19 15:37:00 2016
Posted by: Pit
Category: Mudlib
In order to help newbies distinguish playernames from surnames/titles/NPCs, the colour options for playername and groupmember now have a default value set (other than "none").

This may also affect the colours for existing players who had not manually set these options before.

If you want to get back to your previous colour settings, just use "options colour playername = none" nad "options colour groupmember = none". :)

Initial Weight Changes, posted on Wed Jul 20 22:31:16 2016
Posted by: Pit
Category: General
Some players may have noticed a sudden drop in their burden. This is because many low-weight items like rings and charms have had their weight decreased in the last two weeks. Correspondingly, papers have had their weight increased, and tearing books from papers now actually affects their weight.

Berraja on Okra Avenue (Genua) has celebrated the occasion by adding a few new charms to her stock.

P.S. Many items remain whose weight will likely need adjusting. If you have such an item, and its weig...

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Changing Sizes, posted on Thu Jun 16 23:11:35 2016
Posted by: Pit
Category: Mudlib
A few items in Discworld do not explicitly have dimensions. These items are assigned a default length and width on creation.

The way in which this default is calculated has changed a bit. As a result, some items may now be slightly larger.

If you believe that the dimensions of an item are wrong (in particular if it has changed, and is square), please bugreport the item in question!

P.S. For most items, this will only take effect after the next reboot.

Colourful Options!, posted on Tue May 3 21:54:06 2016
Posted by: Pit
Category: Special
A long, long time ago, Discworld proudly supported the graphical standards of the day by implementing the full ansi spectrum of sixteen colours. Since then, graphical standards have come a long way, and for quite some time now, Discworld has supported over sixteen million colours. However, many players have not been using them.

To remedy this waste of colourful possibilities, we have supplied about 240 additional colour names. Have a read of "help colours" and go wild setting your colours to ...

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