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This is a blog for all the cool, but minor, things that your creators do for you.

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Struggling Along, posted on Sun May 17 09:49:45 2009
Posted by: Drakkos
Category: Mudlib
I have changed the way the 'struggle to hold' informs work, on the grounds that they were somewhat inconsistent and did not give meaningful feedback. The message was designed to show you when you were using a weapon (or a pair of weapons) that were going to give you combat penalties.

I have broken the message away from the wielding code (because it didn't actually reflect how the combat code worked), and moved it into combat. If you want periodic warnings about your weapon weight, you can s...

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Hitting Harder Than Before, posted on Sun May 17 02:00:53 2009
Posted by: Drakkos
Category: General
As a result of a small fix to the combat code, you may find yourselves doing a little more damage. Previously, if you got an exceptional hit on an opponent, you did 75% of the damage instead of 150%. Now the damage for that attack is correctly calculated.

Caught Red Handed, posted on Sat May 16 22:22:49 2009
Posted by: Drakkos
Category: General
Red-hilted daggers will no longer take quite so much damage when being used

Nun Chucking, posted on Sat May 16 22:13:42 2009
Posted by: Drakkos
Category: General
The golden dragon, plain wood and silver dragon nunchakus have been changed to no longer drain GP on use

Feignting, posted on Sat May 16 19:44:02 2009
Posted by: Drakkos
Category: General
As a result of a small technical hiccup, the defence check for the new feint has been reverted back to dodge/parry/block, but will undoubtedly change back snoo!

Blogging About Blogs, posted on Sat May 16 16:46:19 2009
Posted by: Drakkos
Category: General
Those you are fans of the blog can now access the text while in the game by using the 'blog' command.

Greetings 2 U, posted on Sun May 10 21:40:55 2009
Posted by: Drakkos
Category: General
Greeter Imps have received a firamentware upgrade and can now remember up to twenty chats for greeting people. They also now only express their greetings to players.

Combat, Briefly, posted on Sun May 10 15:43:00 2009
Posted by: Drakkos
Category: Mudlib
Combat brief no longer suppresses the mention of NPCs moving aggressively towards you, since that's information you Need To Know

Generally Concise, posted on Sun May 10 15:29:32 2009
Posted by: Drakkos
Category: Mudlib
General shops now have a 'list brief' option that gives a more compact notation for the contents of their inventory

Achievements Syntax, posted on Sat May 9 21:28:39 2009
Posted by: Drakkos
Category: General
A new syntax has been added to the achievements command - 'progress'. It shows only your progress in the specified achievement, without all the other details.

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