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This is a blog for all the cool, but minor, things that your creators do for you.

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Celestial Timekeeping, posted on Tue May 19 19:02:58 2009
Posted by: Drakkos
Category: General
Those with a sufficiently high skill in other.direction (I know, but it's the best match we have) can now tell the time... to a degree... by looking at the sun and the moon. The better your skills, the more accurately you can do so.

Don't Pigeon-hole Me, posted on Sun May 17 11:35:41 2009
Posted by: Dasquian
Category: General
I've rejigged the layout of the ever-popular board summary page. You'll now find that every board has been categorised into one of a small number of categories, for your pleasure and convenience!

Hitting Harder Than Before, posted on Sun May 17 02:00:53 2009
Posted by: Drakkos
Category: General
As a result of a small fix to the combat code, you may find yourselves doing a little more damage. Previously, if you got an exceptional hit on an opponent, you did 75% of the damage instead of 150%. Now the damage for that attack is correctly calculated.

Caught Red Handed, posted on Sat May 16 22:22:49 2009
Posted by: Drakkos
Category: General
Red-hilted daggers will no longer take quite so much damage when being used

Nun Chucking, posted on Sat May 16 22:13:42 2009
Posted by: Drakkos
Category: General
The golden dragon, plain wood and silver dragon nunchakus have been changed to no longer drain GP on use

Feignting, posted on Sat May 16 19:44:02 2009
Posted by: Drakkos
Category: General
As a result of a small technical hiccup, the defence check for the new feint has been reverted back to dodge/parry/block, but will undoubtedly change back snoo!

Blogging About Blogs, posted on Sat May 16 16:46:19 2009
Posted by: Drakkos
Category: General
Those you are fans of the blog can now access the text while in the game by using the 'blog' command.

Greetings 2 U, posted on Sun May 10 21:40:55 2009
Posted by: Drakkos
Category: General
Greeter Imps have received a firamentware upgrade and can now remember up to twenty chats for greeting people. They also now only express their greetings to players.

Achievements Syntax, posted on Sat May 9 21:28:39 2009
Posted by: Drakkos
Category: General
A new syntax has been added to the achievements command - 'progress'. It shows only your progress in the specified achievement, without all the other details.

Evasion, posted on Thu Apr 30 22:41:29 2009
Posted by: Drakkos
Category: General
After reading through several idea reports about how pursue works, I've added an option for you to be able to suppress your evasion.

options combat suppress_evade = on

This will stop you actually trying to escape pursuers. They get a skill check to see whether they notice they are actually being led around.

Drakkos

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