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This is a blog for all the cool, but minor, things that your creators do for you.

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Language Relief, posted on Sun Apr 29 04:19:27 2012
Posted by: Kaylar
Category: Guilds
Kompt de Yoyo in the Ankh-Morpork Guild of Assassins will now teach languages to non-assassins for a small fee.

The ritual "relief" does not damage the performer any more and it no longer generates GP from the ether.

Instead a percentage of the performer's available faith GP is transferred to the target.

Wands, posted on Sun Apr 15 02:56:40 2012
Posted by: Kaylar
Category: Guilds
Some changes to wands:

All offensive wands now have a skillcheck between the zapper and victim.

Balsa wands should backfire less.

The wand of striking can now be used to break stasis spheres (either with the zap or shatter commands).


Small Guilds Changes, posted on Tue Apr 10 01:36:44 2012
Posted by: Kaylar
Category: Guilds
There are some new options relating to coming back to life with the raise dead and resurrect rituals. "options auto death" can be used to allow for automatic approval of raise dead and resurrect.

If you have these options turned off and need a resurrect you can enable single players to perform the rituals on you with the new syntax of the "permit" command, which means that you do not have to allow them access to your corpse.

Witches can now mock the playing of and serenading with musical instrum...

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Safecracking Returns., posted on Sun Apr 1 11:30:30 2012
Posted by: Tavish
Category: Guilds
Kordane is once again willing to teach thieves with sufficient skill the arts of safecracking. The new crack command works with the new safes that can be found in various locations around the Disc. Most of the safes are hidden and some are well protected, so you'll need to be vigilant.

Any items removed from a safe will count as theft and dealt with in the usual manner appropriate to the location (items being retrieved that you placed in the safe yourself being exempt).

A number of new crac...

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Some More Minor Changes, posted on Thu Mar 15 03:10:22 2012
Posted by: Cripsi
Category: Guilds
Forgetting a part-contemplated spell now also removes the part-contemplation, preventing you from accidentally cross-contemplating a spell you no longer know.

Mugwuddle's Muddling Mirage now stops the subject of the spell from pursuing at all. It also is now only possible to walk through a portal whilst under the effects of the spell if you actively aimed for it, however there is still no guarentee you will go the way you moved.

Special attacks now work with Old Bellicus' Brazen Knuckles.

Wors...

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Appeasing The Gods, posted on Fri Feb 24 17:34:30 2012
Posted by: Epic
Category: Guilds
The gods have taken notice of supplicators' plights and have relaxed Their requirements. Working on the example set by Pishe, the other gods have now incorporated a financial remuneration scheme into Their operation, which will ease your way into Their congragation.

For more information, please read 'help supplication'.

Some Minor Changes, posted on Sat Jan 21 02:00:25 2012
Posted by: Kaylar
Category: Guilds
The spell "Hag's Blessing" is no longer restricted to being cast outside.

Witches can light fires in playerhouse fireplaces by glaring at them.

The ritual "wicker ward" is no longer granted by any god as it doesn't have a use now that theft from houses is prevented.

Ground hasheesh can be rolled into cigarettes.

Mano Rossa can garrote inhume with a skipping rope (and you can now actually skip with it).

Darts, arrows and the like can now be dipped and loaded into a weapon in the same command and...

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Holy Sacrifice Changes, posted on Wed Nov 30 10:53:36 2011
Posted by: Pit
Category: Guilds
Bing!

Following complaints from the gods about the amount of blood cluttering their temples, the ritual Holy Sacrifice has received some changes:

* the time-limit on the ritual has been removed

* you can now do all your usual commands while bleeding

* as you gain gp from the ritual, you build up an energy debt; this debt grows less over time, especially when you are on full gp

* if you have taken too much gp from your god in a short time, he (or, as the case may be, she) will grow tired, and you...

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Research Student Missing, posted on Mon Oct 17 00:39:51 2011
Posted by: Cripsi
Category: Guilds
A student necromancer, in the process of trying to achieve some extra credit from his tutors, recently raised the shade of late Professor Myrandil for some advice. Myrandil, who rather ironically is not a fan of being woken from his eternal slumber [1], decided to make use of the opportunity and spend some time digging up some of his earlier projects and breathing some new life into his old work before returning to his rest.

[1] Any information as to the whereabouts of this student should be re...

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Behind Closed Doors..., posted on Tue Oct 11 15:24:16 2011
Posted by: Tavish
Category: Guilds
Probing, picking and disabling of locks and traps has been updated. The general principles remain the same but you should gain more of an advantage than before by successfully probing before picking a lock or disabling a trap.

As part of the update, the skill requirements across the range of lock and trap difficulty levels has been fixed and rationalised. For this reason you may find that you're unable to pick/disable some traps that you previously could and may need to train you skills a bit m...

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