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This is a blog for all the cool, but minor, things that your creators do for you.

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Grunefair Street Halfway Redeveloped, posted on Sun Dec 6 15:22:24 2009
Posted by: Touchstone
Category: Am (domain pages)
The eastern half of Grunefair Street, in Ankh-Morpork, has had a Redevelopment. As a result, the Jewelled Ring Shop has moved a few yards down the street, and one new shop has opened up. The architects are still working on the other half, unfortunately.

Long-Lasting Lanterns, posted on Thu Dec 3 12:47:31 2009
Posted by: Touchstone
Category: Am (domain pages)
Due to a technological breakthrough by some very clever dwarves, lamp oil is now six times more efficient than it was, and thus many lanterns will burn for six times as long. On the other hand, since some merchants are more traditionalist than others, not all lanterns will use the new and improved fuel.

Spellbooks & Escaping Spells, posted on Tue Dec 1 10:40:38 2009
Posted by: Touchstone
Category: Guilds
It's now impossible for spells to escape when remembering from a spellbook. It was really difficult, and rare, before, but it's now outright impossible.

The reason behind this change is that it Wasn't Fun. Many other things are Not Fun. Some of them will be removed from the game.

Are you Fun?

Colourful Clouds, Redux, posted on Wed Oct 28 13:05:01 2009
Posted by: Touchstone
Category: Guilds
I've fixed a couple of bugs with the clouds created using Fyodor's Nimbus of Porterage. Firstly, they'll now work properly with the towels sold in wizards' reagent shops. They did work before, but they didn't notice the colours - you'd only get a boring monochrome one. Now you can have strange colourful clouds to your heart's desire, or at least whatever the shopkeepers have handy.

Secondly, they'll now always use the colour of the towel, rather than taking it from whatever you cast the spell...

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Sto Lat Wizards' Guildhouse, posted on Thu Jun 25 14:25:16 2009
Posted by: Touchstone
Category: Guilds
By public request, the Academy of Artificers in Sto Lat now has a newbie chest like other wizards' guildhouses.

You can find it in the small side library upstairs.

Full Moon Market Changes, posted on Wed Jun 24 16:03:53 2009
Posted by: Touchstone
Category: Am (domain pages)
Oscar Singleton, weapons salesman at the Full Moon Market, has purchased an order book and players can now "order" an item from him and he'll have it for them to "collect" the next time he turns up at the market. Usual drill applies: one item at a time, collect it before ordering another. You'll only be able to order things he would normally stock.

If there's enough demand, the other peddlers might get them too.

In other news, Tom Grandison will now have tiger fang scabbards from time to time...

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SILENCE In The Library!, posted on Mon Jun 8 10:05:13 2009
Posted by: Touchstone
Category: Guilds
I've made some changes to the code which stops you casting spells or performing rituals in Unseen University's library. The result is that you still can't, but you can perform tricks with your yo-yo or solos on your musical instrument now.

While I was there, I installed some reading lecterns for the books to stand on, rather than just having them lying around unhygienically as they had been for years.

My Witch Has No Nose! How Does She Smell? Cleavagelicious!, posted on Sun May 31 16:30:05 2009
Posted by: Touchstone
Category: Special
In the past, if you had suffered some sort of witch-related accident and ended up with no nose, and then put on and tightened a corset, when you logged off and back on again you'd find it in your inventory rather than clasping your waist and cleavage in its firm yet loving grip.

I have now surgically removed the corsets' sense of smell, and they will no longer object in this manner.


Fixing Up Fix, And, Er, Insert Pun On Leatherworking Here, posted on Sun May 31 14:50:22 2009
Posted by: Touchstone
Category: Special
You can now leatherwork things which appraise as being made of dragonhide, patent leather, suede, or snakeskin as well as just "leather".

Fixing jewellery has changed slightly - now, all the different types of gold (red gold, rose gold, and so on) will use the goldsmithing skill, as will platinum.

If you find you can't fix or leatherwork something you think you should be able to, or if it's using the wrong skill, let us know.

Go On, Give It A Kick!, posted on Wed May 20 14:18:46 2009
Posted by: Touchstone
Category: Guilds
In order to facilitate proper disposal of any magical doors that may be surplus to requirements, you may now kick them or push them with your staves as an alternative to shoving them.

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