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This is a blog for all the cool, but minor, things that your creators do for you.

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McSweeney Restaurant Jobs, posted on Sun Dec 30 14:32:49 2012
Posted by: Pit
Category: Am (domain pages)
The managers of McSweeney Restaurants in Ankh-Morpork and Genua have decided to open up employment to the masses. You are invited to work a shift in the kitchen, at the counter or on the cleaning staff. But be prepared: flipping burgers may just be harder than you think...

P.S. Some achievements were also added. To wit: Pressure Cooker, Mess Mcmanager, Have A Nice Day and Starry Eyed.

Command XP And Sharing Changes, posted on Thu Nov 1 09:57:32 2012
Posted by: Pit
Category: General
The changes to command XP and TM sharing, as announced in a previous news item, have gone in:

- command XP is being normalised: guild commands and non-guild commands will now give the same reward rate

- shared XP for commands has been removed

- TMs in groups now have a higher chance to be shared

Missions!, posted on Thu Sep 13 19:31:14 2012
Posted by: Pit
Category: General
Are you looking for fun? Would you like a larger variety of things to do? Do you want to earn your livelihood without stabbing people? Did you enjoy working for your family in Bes Pelargic or Genua, but thought it wasn't enough? Do you want to engage in the game, but still earn XP?

If the answer to any of these questions is yes, you are getting your wish! In the last year and more, following plans that have existed since the nineties, we have developed some new low-level game systems. Tech...

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Holy Sacrifice Changes, posted on Wed Nov 30 10:53:36 2011
Posted by: Pit
Category: Guilds
Bing!

Following complaints from the gods about the amount of blood cluttering their temples, the ritual Holy Sacrifice has received some changes:

* the time-limit on the ritual has been removed

* you can now do all your usual commands while bleeding

* as you gain gp from the ritual, you build up an energy debt; this debt grows less over time, especially when you are on full gp

* if you have taken too much gp from your god in a short time, he (or, as the case may be, she) will grow tired, and you...

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Website Changes, posted on Sun Nov 6 11:57:04 2011
Posted by: Pit
Category: Web
The website has seen some internal changes. Most users should not

notice much of this, but we hope it has increased accessibility.

If the website behaves strangely for you, try to close your browser

and/or clear your cache. If it still behaves strangely, please

bugreport the issue!

P.S. We are aware of the "seemingly logged in as a different user"

bug, and are still looking for the cause. If you can find a

reproducable way to trigger this bug, we would like to know about it!

Pumpkin Town Immigration Report, posted on Wed Mar 30 14:17:44 2011
Posted by: Pit
Category: Liaison (domain pages)
A craftsman has now taken up residence in Pumpkin Town. Sadly, he finds himself unable to pass on his knowledge as he lacks a proper workshop, though if asked politely he may explain a thing or two about the crafts system on the Discworld.

Numpad Walking, posted on Wed Mar 23 13:56:05 2011
Posted by: Pit
Category: Web
Decafmud[1] now supports numpad walking.

If you were previously using decafmud without problems, and suddenly

it starts acting weird, you can turn it off via the Options -> Macros

menu[3].

[1] the client you get when you press the Play Now link no the website[2]

[2] unless you're using internet explorer 6 or 7

[3] and tell Pit about it so it can be fixed!

New Client, posted on Sat Feb 12 22:26:06 2011
Posted by: Pit
Category: Liaison (domain pages)
The default client for playing Discworld has changed to DECAFMUD, a flash- and javascript-based browser client.

Decafmud features copy/paste, multiple commands on one line and limited logging.

The old java client is still available, from http://discworld.atuin.net/external/java/newtelnet/java_client.shtml

Playershop Problems, posted on Mon Feb 7 12:54:53 2011
Posted by: Pit
Category: Liaison (domain pages)
Following the recent rollback, many playershops have lost their

waiting list. Don't worry, your items are not truly lost!

We are currently working on a solution to recover these lists with

minimal pain. Feel free to ask a liaison whether your shop can be

fixed, although it may take a day or two before we can (easily) do

this.

Reclaim Command, posted on Fri Sep 17 19:40:01 2010
Posted by: Pit
Category: Mudlib
Playerkillers who wish to recover items which were stolen from them

from another playerkiller's corpse can now use the "reclaim" command

to do so. Reclaiming an item does not count as theft.

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