Skip to main content

Developer Blogs

Recent Developments

This is a blog for all the cool, but minor, things that your creators do for you.

[ Am | Council | Cwc | Developers | Fluffos | Forn | General | Guilds | Klatch | Learning | Liaison | Mudlib | Playerkillers | Playtesters | Quiz | Ram | Special | Sur | Underworld | Waterways | Web ]

New Meaningless Numbers For All, posted on Fri May 23 00:10:12 2014
Posted by: Borealis
Category: Special
As a related but separate activity to the previously announced work on the combat code, we're starting to look at the part that guild level plays in determining the amount of xp received in various ways. As part of this, a new command has been introduced which will calculate a theoretical level for you in 5 different categories, namely attack, defence, support, general combat and grouping. Whilst we're not going to explain how these values are calculated, which may in any way change occasionally, and we have no plans to use these numbers directly at present, they are statistically interesting to us.

When you use the command, your guild, your guild level and your 5 calculated ability indicators will be stored in a handler that can be used to generate some statistics. It would thus be useful to us if you would use this command, as the statistical data generated might enable us to determine a better mechanism than the existing one for allocation of xp from combat, both singly and when grouping.

The command is "glcl"

~/B

RSS feedRSS

Archives

Subscribe to this blog through RSSRSS


Back to list of blogs.