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Special Scheduling, posted on Sun Mar 30 12:54:22 2014
Posted by: Pit
Category: Guilds
As part of an ongoing project to work the snags out of the combat code, the way "specials" are scheduled has seen some changes. This should not have a very noticeable effect; however, you may find that when multiple special attacks are queued, they will execute just a bit faster (but perhaps not in the order you queued them!), and you will no longer get mysterious unarmed rounds during armed combat.

(Yes, we are aware that there are some other problems with the way combat currently works, and will look at those too. Watch this space!)

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