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Combat Feedback, posted on Fri May 22 13:06:19 2009
Posted by: Drakkos
Category: General
There's a lot of stuff going on in the combat system that you never get any kind of feedback on. Well, to go along with the modified 'you struggle to hold' message, I've added more feedback throughout the process so you can see some of the things that get taken into account in the process. You switch them on in the same way you switch on the 'struggle to hold' by using 'options combat weapon_warnings'.

Now, some caveats!

1) There's a combat option that has been added to the bug/idea/typo reporting syntax. It was switched off in the past because people used it as a generic 'Oh, I guess it's related to there'. Please, only report issues specifically related to combat with it. Doing otherwise is an excellent way of getting your report ignored.

2) No changes have been made to the combat system. All that has changed is that you can get reports on *how* the combat system is calculating your attacks.

3) The reports are slowed beyond you getting it for every instance of an modification. What happens is it checks to see if you are advantaged/disadvantaged by other factors, and then it rolls a dice to see if you get an inform. It's not supposed to give you up to the second diagnostic reports, it's only there to expose some of the hidden workings of the combat system so you can make meaningful choices about how to gear up or down.

4) If you want to make reports on this system, please do - but please don't use it as an excuse to complain about how combat works. We know there are some issues with it, but we are not at the stage where we can meaningfully change it. When we are, you'll know!

Those of you who are online at the time of me posting this will have to SU for the messages to take effect.

Regards,

Drakkos

P.S. Don't put *too* much stock into the messages you get at first - there are undoubtedly kinks that remain to be ironed out! Your reports are welcome on things that you think are being reported incorrectly.

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