|
|
|||
[Package Index | Mudlib Index | Effect Index]File /std/room/safe_room.cThis is the object that is the keeper of the safe room. This should " be an NPC.InheritsThis class inherits the following classes /std/room/basic_room.cIncludesThis class includes the following files /include/armoury.hMethod index
Public FunctionsThese are functions that everyone can access.. int do_dream(string str) int do_rest(string str)
void event_enter(object ob,
string stringy,
string stringy2)
void event_exit(object ob,
string message,
object to)
void event_fight_in_progress(object ob1,
object ob2)
void make_calm(object blue) string query_calm_mess()This returns the message given to the player when they are calmed. string * query_dream_chats()This returns the chats given to the player when they dream. object query_keeper()This returns the object that is the keeper of the safe room. string query_keeper_stop_emote()This returns the emote made by the room's keeper, should there be one, when an active fight is stopped. string query_rest_mess()This returns the message given to the player when they rest. string query_room_stop_mess()This returns the message given to the player when they are calmed. string query_sneak_stop_mess()This returns the message given when the player attempts to sneak into the room. string query_violent_action_mess()This returns the message given when the player attempts an action which is not permitted by the room. void set_calm_mess(string mess)This sets the message given to the player when they are calmed. void set_dream_chats(string * chats)This sets the array of chats given to the player when they dream in here.
|
||||
|
Brought to you by CMOT Dibbler's Sensational Sausages; buy one while they're hot. |