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[<a href="index.shtml">Package Index</a></code> | <a href="index_std.shtml">Mudlib Index</a></code> | <a href="index_eff.shtml">Effect Index</a></code>]<br><h2>File /std/effects/attached/iron_grip.c</h2>
This is the effect skellington docs.  This effect
has a classification of "magic.hands.strength".
<p>
Describe the arguments in here.<p><b>See also:</b><br>help::effects
.c<h2>Includes</h2>
This class includes the following files /std/effects/attached/path.h, <a href="include.effect.h.shtml">/include/effect.h</a> and <a href="include.effects.stat_adjustment.h.shtml">/include/effects/stat_adjustment.h</a><h2>Method index</h2>
<dl><ul>
<li><a href="#decrease_points">decrease_points</a>(object)<li><a href="#person_removing_item">person_removing_item</a>(object, object)<br/>
This is called when the gloves are removed.
<li><a href="#restart">restart</a>(object, object)<li><a href="#test_for_effect">test_for_effect</a>(object)</ul><h2>Public Functions</h2>
These are functions that everyone can access.<p>
.<ul><a name="decrease_points">
decrease_points</a><pre>
void decrease_points(object player)
</pre>
<ul><a name="person_removing_item">
person_removing_item</a><pre>
void person_removing_item(object item,
                          object player)
</pre></br>
This is called when the gloves are removed..


<ul><a name="restart">
restart</a><pre>
object restart(object player,
               object arg)
</pre>
<ul><a name="test_for_effect">
test_for_effect</a><pre>
int test_for_effect(object thing)
</pre>

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