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[<a href="index.shtml">Package Index</a></code> | <a href="index_std.shtml">Mudlib Index</a></code> | <a href="index_eff.shtml">Effect Index</a></code>]<br><h2>Inherits</h2>
This class inherits the following classes <a href="obj.monster.c.shtml">/obj/monster.c</a><h2>Includes</h2>
This class includes the following files <a href="include.move_failures.h.shtml">/include/move_failures.h</a>, /include/shops/bank.h, <a href="include.money.h.shtml">/include/money.h</a>, <a href="include.thief.h.shtml">/include/thief.h</a> and <a href="include.armoury.h.shtml">/include/armoury.h</a><h2>Class Index</h2>
<ul><li><a href="#class_hist_offer">hist_offer</a>
<li><a href="#class_offer">offer</a>
</ul><h2>Method index</h2>
<dl><ul>
<li><a href="#attack_by">attack_by</a>(object)<li><a href="#busy">busy</a>()<li><a href="#calc_place">calc_place</a>()<li><a href="#check_cont">check_cont</a>()<li><a href="#cost_str">cost_str</a>(int)<li><a href="#cost_string">cost_string</a>(object, string, object)<li><a href="#do_fence">do_fence</a>(object *, string, string, mixed, string)<li><a href="#do_no">do_no</a>(object)<li><a href="#do_yes">do_yes</a>(object)<li><a href="#event_exit">event_exit</a>(object, string, object)<li><a href="#give_back">give_back</a>()<li><a href="#judge_value">judge_value</a>(object, string)<li><a href="#query_cont">query_cont</a>()<li><a href="#query_cost">query_cost</a>(object, object)<li><a href="#query_current_offer">query_current_offer</a>()<li><a href="#query_item_type">query_item_type</a>(object)<li><a href="#scaled_value">scaled_value</a>(int)<li><a href="#set_fence_type">set_fence_type</a>(string)<li><a href="#whisper">whisper</a>(object, string)</ul><h2>Public Functions</h2>
These are functions that everyone can access.<p>
.<ul><a name="attack_by">
attack_by</a><pre>
int attack_by(object ob)
</pre>
<ul><a name="busy">
busy</a><pre>
int busy()
</pre>
<ul><a name="calc_place">
calc_place</a><pre>
string calc_place()
</pre>
<ul><a name="check_cont">
check_cont</a><pre>
void check_cont()
</pre>
<ul><a name="cost_str">
cost_str</a><pre>
string cost_str(int amt)
</pre>
<ul><a name="cost_string">
cost_string</a><pre>
string cost_string(object thing,
                   string place,
                   object buyer)
</pre>
<ul><a name="do_fence">
do_fence</a><pre>
int do_fence(object * in_dir,
             string direct,
             string indirect,
             mixed args,
             string format)
</pre>
<ul><a name="do_no">
do_no</a><pre>
void do_no(object player)
</pre>
<ul><a name="do_yes">
do_yes</a><pre>
void do_yes(object person)
</pre>
<ul><a name="event_exit">
event_exit</a><pre>
void event_exit(object ob,
                string message,
                object to)
</pre>
<ul><a name="give_back">
give_back</a><pre>
void give_back()
</pre>
<ul><a name="judge_value">
judge_value</a><pre>
int judge_value(object ob,
                string type)
</pre>
<ul><a name="query_cont">
query_cont</a><pre>
object query_cont()
</pre>
<ul><a name="query_cost">
query_cost</a><pre>
int query_cost(object thing,
               object buyer)
</pre>
<ul><a name="query_current_offer">
query_current_offer</a><pre>
string query_current_offer()
</pre>
<ul><a name="query_item_type">
query_item_type</a><pre>
string query_item_type(object ob)
</pre>
<ul><a name="scaled_value">
scaled_value</a><pre>
int scaled_value(int n)
</pre>
<ul><a name="set_fence_type">
set_fence_type</a><pre>
void set_fence_type(string str)
</pre>
<ul><a name="whisper">
whisper</a><pre>
void whisper(object ob,
             string message)
</pre>

<h2>Classes</h2>
These are nice data types for dealing with...  Data!<p>
<ul>
<li><a name="class_hist_offer">
hist_offer</a><pre>
class hist_offer {
                   object ob;
                   int old_offer;
                   int value;
}

</pre>
<li><a name="class_offer">
offer</a><pre>
class offer {
              object who;
              int amount;
              int offer_time;
              object * objects;
}

</pre>
</ul>
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