Index of p
letters can change the world, remove the l from world and you have word
- paper(published_editions, published_editions, published_editions, published_editions, published_editions); /obj/handlers/newspaper.c
- parcel(from, from); /obj/handlers/parcel.c
Parcels is a mapping with player names as keys, and arrays of class parcel
as values
- parcel.c.
Post Office Delivery Handler
- parry_modifier(object, object, object, object, object, object, object); /std/living/combat.c
This method calculates the modifier to the defense if the defense
is parrying or blocking, and gives combat feedback if required.
- parse_command_adjectiv_id_list(); /std/object.c
- parse_command_id_list(); /std/object.c
- parse_command_plural_id_list(); /std/object.c
- parse_details(class project); /obj/handlers/project_management.c
Return a brief summary of the pertinent details of a particular project.
- parse_headers(string); /obj/handlers/mime.c
This method parses an RFC 822 compliant message and extracts all
the headers into a class mime_header.
- parse_money(string, string, string); /obj/handlers/money_handler.c
This method determines all the money from the player object and moves it into a container.
- parse_tag(string); /obj/handlers/newspaper.c
- past_crimes(string); /obj/handlers/guild_things/thieves_ledger.c
- pattern_compiler.c.
Compiles up the patterns for use by the add_command system.
- pay_amount_from(int, int, int); /obj/handlers/money_handler.c
This method makes a payment from a specified money object.
- pay_for_contract(string, string); /obj/handlers/secure_handlers/inhume.c
Setup a validated contract.
- pay_for_contract(string, string); /obj/handlers/secure_handlers/inhume_inherit.c
Setup a validated contract.
- pay_for_contract(string, string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Setup a validated contract.
- pay_money(mixed, mixed); /std/living/money.c
This method makes the player make a payment.
- pay_player_quota(string, string); /obj/handlers/guild_things/quota.c
This function is used to allow a player to prepay thier theft quota
to the Guild.
- pay_player_quota(string, string); /obj/handlers/guild_things/quota_old.c
This function is used to allow a player to prepay thier theft quota
to the Guild.
- pay_protection_money(object, object); /obj/handlers/secure_handlers/inhume.c
This function interfaces directly with the secretaries, like
pay_for_contract and new_contract.
- pay_protection_money(object, object); /obj/handlers/secure_handlers/inhume_inherit.c
This function interfaces directly with the secretaries, like
pay_for_contract and new_contract.
- pay_protection_money(object, object); /obj/handlers/secure_handlers/inhume_inherit.wtf
This function interfaces directly with the secretaries, like
pay_for_contract and new_contract.
- pay_thief_fines(string, string); /obj/handlers/guild_things/quota.c
This function pays thief fines to the Guild.
- pay_thief_fines(string, string); /obj/handlers/guild_things/quota_old.c
This function pays thief fines to the Guild.
- pay_thief_quota(string, string); /obj/handlers/guild_things/quota.c
This function is used to handle payment of money to the Guild
by a thief.
- pay_thief_quota(string, string); /obj/handlers/guild_things/quota_old.c
This function is used to handle payment of money to the Guild
by a thief.
- payment_table(string); /obj/handlers/secure_handlers/inhume.c
Return a list of payments awaiting the given player.
- peopler.c.
This prints out nicely formated lists of information.
- perform_line(string, string); /obj/handlers/script_processor.c
- perform_movement(class attack); /std/living/combat.c
This function is called as part of the post attack processing and performs
the checks to see if someone can move closer or further away from their
opponent.
- perform_script(string, string); /obj/handlers/script_processor.c
- perform_task(object, object, object, object, object, object); /obj/handlers/taskmaster.c
This function will perform a task.
- person_scried(object, object, object); /obj/handlers/scry_handler.c
This function should be called by all methods of scrying when someone is
scried, with appropriate args.
- personal_info(); /obj/handlers/inherit/club_personal.c
This is for a personal club, a personal club will be removed when
the founder disappears.
- pet_commands.c.
- pet_handler.c.
- pet_state_old(pet, pet, pet, pet, pet); /obj/handlers/pet_handler.c
- philosophies.c.
This handler contains all the information on the philosophies used
in philosphical debates.
- pick_al(int, int); /obj/handlers/hospital.c
This function produces a random alignment for an npc, based on a
normal distribution around a supplied average, with a maximum and
minimum limit provided by a requested range.
- pick_message(); /obj/handlers/valentines_handler.c
- place_family_contract(object, object, object); /obj/handlers/secure_handlers/inhume_inherit.c
This places the family contract.
- place_family_contract(object, object, object); /obj/handlers/secure_handlers/inhume_inherit.wtf
This places the family contract.
- plants;
Keeps track of all the standard armours, weapons and clothing.
- play_scripts(); /obj/handlers/theatre_controller.c
- player_carrying(object); /secure/simul_efun/find_match.c
This method returns the player carrying the given object.
- player_council.c.
This handler is for the control of player houses.
- player_council.c.
- player_delete(string, string); /obj/handlers/inherit/citizens.c
This is the function called by the refresh-handler when a player is deleted
- player_deleted(string); /obj/handlers/refresh.c
This, like player_refreshed(), goes through and calls all the
registered deletion callbacks.
- player_deleted(mixed, mixed); /obj/handlers/secure_handlers/inhume.c
This is called by the refresh handler when a player deletes.
- player_deleted(mixed, mixed); /obj/handlers/secure_handlers/inhume_inherit.c
This is called by the refresh handler when a player deletes.
- player_deleted(mixed, mixed); /obj/handlers/secure_handlers/inhume_inherit.wtf
This is called by the refresh handler when a player deletes.
- player_handler.c.
A hander to allow the testing of values on players when they aren't logged
in.
- player_name(mixed); /obj/handlers/smack_handler.c
Turns a player object into its name.
- player_quit(string, string); /obj/handlers/guild_things/quota.c
This function handles logging out from quota system (either leave of absence
for thieves or leaving game).
- player_quit(string, string); /obj/handlers/guild_things/quota_old.c
This function handles logging out from quota system (either leave of absence
for thieves or leaving game).
- player_quitting(object, object); /obj/handlers/terrain_things/logroom.c
- player_quota_data(stolen, stolen, stolen); /obj/handlers/guild_things/quota.c
This is the data structure for a player's theft quota
- player_quota_data(stolen, stolen, stolen); /obj/handlers/guild_things/quota_old.c
This is the data structure for a player's theft quota
- player_record(cached, cached, cached, cached, cached, cached, cached, cached, cached, cached, cached, cached, cached, cached, cached, cached, cached, cached); /obj/handlers/player_handler.c
- player_refresh(object, object); /obj/handlers/inherit/citizens.c
This is the function called by the refresh-handler when a player refreshes
- player_refreshed(mixed, mixed); /obj/handlers/parcel.c
Called when a player deletes
Deletes all their parcels
- player_refreshed(object, object); /obj/handlers/refresh.c
This function gets called by the player object whenever
a player refreshes, or by any of the various objects that delete
players when they get deleted.
- player_refreshed(mixed, mixed, mixed); /obj/handlers/secure_handlers/inhume.c
This is called by the refresh handler when a player refreshes.
- player_refreshed(mixed, mixed, mixed); /obj/handlers/secure_handlers/inhume_inherit.c
This is called by the refresh handler when a player refreshes.
- player_refreshed(mixed, mixed, mixed); /obj/handlers/secure_handlers/inhume_inherit.wtf
This is called by the refresh handler when a player refreshes.
- player_remove(string); /obj/handlers/playerinfo.c
Remove the player's data file.
- player_reset(string); /obj/handlers/guild_things/quota.c
This function is called to reset a player's theft quota.
- player_reset(string); /obj/handlers/guild_things/quota_old.c
This function is called to reset a player's theft quota.
- player_shop.c.
This is the handler for player-run shops.
- player_skill_advance(string, string); /obj/handlers/top_ten_handler.c
Called when a player advances their skills.
- playerinfo.c.
Playerinfo database handler.
- playtesters.c.
Keeps track of all the current playtesters.
- poof_datum(string); /obj/handlers/research_handler.c
- pop_from_login_queue(); /obj/handlers/login_handler.c
This method returns the top element of the login queue and removes
them from it.
- position_handler.c.
- post_citizen_message(string, string, string); /obj/handlers/inherit/citizen_elections.c
This method will post a message to the citizen board from the
administration.
- POST_FROG; /obj/handlers/mail.h
- post_magistrate_message(string, string, string); /obj/handlers/inherit/citizen_elections.c
This method will post a message to the magistrate board from the
administration.
- post_mail_to_board(string, string); /obj/handlers/mail_track.c
This posts a mail to a message-board.
- post_weekly_report(int); /obj/handlers/inherit/error_handler.c
This method posts the weekly report to the correct boards so we can
see what exciting things the bugs have been doing over the last week.
- potion.c.
This class is the potion information handler.
- potion_create(mixed, mixed, mixed); /obj/handlers/potion_space.c
- potion_drunk(mixed, mixed, mixed); /obj/handlers/potion_space.c
- potion_smell(mixed, mixed, mixed); /obj/handlers/potion_space.c
- potion_space.c.
- potion_touch(mixed, mixed, mixed); /obj/handlers/potion_space.c
- pow1_5(int); /obj/handlers/trig.c
- pqf_handler.c.
The Pratchett quote file handler.
- prepare_messages(class attack); /std/living/combat.c
Prepare the result messages.
- pretty_plural(object); /obj/handlers/non_refuelling_lantern.c
- priest_update.c.
Priest's update system.
- print_complete_weight(string); /std/basic/misc.c
This method returns the complete weight (so including inventory
for containers) expressed in the given unit, for printing as
debug information or querying by creators in a call.
- print_length(string); /std/basic/misc.c
This method returns the length expressed in the given unit, for
printing as debug information or querying by creators in a call.
- print_monster_chat(int); /obj/monster.c
- print_monster_chat(int); /obj/monster.c
- print_monster_chat_int(mixed *, mixed *, mixed *); /obj/monster.c
- print_monster_chat_int(mixed *, mixed *, mixed *); /obj/monster.c
- print_monster_fighting_chat(int); /obj/monster.c
- print_monster_fighting_chat(int); /obj/monster.c
- print_some_stats(); /obj/handlers/quest_handler.c
This method prints out a lot of quest stats.
- print_units(int, int); /std/basic/misc.c
This method is used for calls by creators or other debug prints
in the code to show the exact weight of an object in the given
unit.
- print_weight(string); /std/basic/misc.c
This method returns the weight expressed in the given unit, for
printing as debug information or querying by creators in a call.
- print_width(string); /std/basic/misc.c
This method returns the width expressed in the given unit, for
printing as debug information or querying by creators in a call.
- process_passages(); /obj/handlers/terrain_things/dungeon_maker.c
- ProfaneTest(string); /obj/handlers/english_handler.c
ProfaneTest is a routine that evaluates how likely the text is to
be profane/swearing/obscenity and so on.
- project_info(string); /obj/handlers/project_management.c
- project_management.c.
Project Management System
@author Drakkos
@started 19/08/2001
- project_note_data(string); /obj/handlers/project_management.c
- project_task_data(string); /obj/handlers/project_management.c
- property_tracker.c.
Property tracker.
- protect_cost(object); /std/living/combat.c
- protect_defend_cost(object); /std/living/combat.c
- protector_zone(object, object, object); /std/living/combat.c
If the target is being hit in original_zone, but protector jumps
in front of it, return an alternative zone in which protector is
hit instead.
- publish_paper(string, string, string, string, string, string); /obj/handlers/newspaper.c
This method publishes a new edition of the specified paper.
- punishment(string); /obj/handlers/guild_things/punishment_handler.c
The actual function for punishment.
- punishment_handler.c.
A punishment handler for Unseen University.