Index of n
 letters can change the world, remove the l from world and you have word
- name_to_file(string); /obj/handlers/research_handler.c
 - named_livings(); /obj/handlers/livings.c
This method returns the name of all the named livings in the game.
 - nationality.c.
The details for handling nationality.
 - nearby_zone(object, object, object); /std/living/combat.c
Returns a zone "near" the given zone, with a higher chance given
to closer zones.
 - neutral_coordinate(); /obj/handlers/potion_space.c
 - new_contract(object, object, object); /obj/handlers/secure_handlers/inhume.c
Setup a new contract.
 - new_contract(object, object, object); /obj/handlers/secure_handlers/inhume_inherit.c
Setup a new contract.
 - new_contract(object, object, object); /obj/handlers/secure_handlers/inhume_inherit.wtf
Setup a new contract.
 - new_mail(string); /obj/handlers/mailer.c
This method returns a string saying if the player has new mail or not.
 - new_mail(string); /obj/handlers/mailer_new.c
 - new_mail(string); /obj/handlers/mailer_old.c
This method returns a string saying if the player has new mail or not.
 - new_skill_value(int); /obj/handlers/change_skills.c
Calulate the new skill value for the skills version zeta
 - new_skills_old_warriors.c.
 - new_soul.c.
The soul handler for Discworld.
 - newbiehelpers.c.
Newbie Helpers Handler
 - news_handler.c.
The News Handler
 - newspaper.c.
This is a general newspaper edition handler.
 - newsrc(cached, cached, cached); /obj/handlers/board_handler.c
 - next_fold(); /obj/handlers/mail_import.c
 - next_rotation_time(mixed); /obj/handlers/project_management.c
 - no_apply_reason(object); /obj/handlers/newbiehelpers.c
 - no_force(string); /std/living/force.c
This method is used to set the ability to let yourself be forced on and
off.
 - no_reject_reason(object, object); /obj/handlers/newbiehelpers.c
 - no_vouch_reason(object, object); /obj/handlers/newbiehelpers.c
 - nomic_rules.c.
This handler deals with all the nomic rules for councils.
 - nominate_discussion_item(string, string, string, string); /obj/handlers/inherit/club_discuss.c
This message does the nomination thing for those discussion items
which accept nominations.
 - nominate_magistrate(string, string, string); /obj/handlers/inherit/citizen_elections.c
This method nominates a person for a position.
 - nominate_person(string, string, string, string); /obj/handlers/inherit/club_elected.c
This method nominates someone for a certain position in the club.
 - non_refuelling_lantern.c.
This method returns the maximum amount of fuel for the object.
 - normalise_name(string); /obj/handlers/inherit/club_basic.c
This method normalises the name for lookups so that we don't
get names too confused.
 - normalise_name(string); /obj/handlers/inherit/club_basic.c~
This method normalises the name for lookups so that we don't
get names too confused.
 - normalise_room_exits(object); /std/room/inherit/terrain_map/handler_base.c
This method fixes up the "obvious" settings for the rooms.
 - normalize_area(string); /obj/handlers/inherit/citizens.c
This method normalizes an area name, turns it into the name to
use as an index.
 - not_there(string); /std/living/skills.c
This method checks to see if the skill exists in the skill array or
not.
 - notify_group(string, string, string); /obj/handlers/group_handler.c
This function broadcasts a message to the group's channel using
the broadcaster handler.
 - notify_rooms(); /obj/handlers/guild_things/assassins_gm_room_tracker.c
 - now_removed_item(object); /std/living/living.c
 - now_worn_item(object); /std/living/living.c
 - npc_contract(short, short); /obj/handlers/secure_handlers/inhume.c
This is the class that keeps track of possible NPC contracts.
 - npc_contract(short, short); /obj/handlers/secure_handlers/inhume_inherit.c
This is the class that keeps track of possible NPC contracts.
 - npc_contract(short, short); /obj/handlers/secure_handlers/inhume_inherit.wtf
This is the class that keeps track of possible NPC contracts.
 - npc_died(object); /obj/handlers/hospital.c
This method is called when a specific npc dies so we can do some
tracking on it.
 - npc_died(object); /std/hospital.c
This method is called when a specific npc dies so we can do some
tracking on it.
 - npc_hear_shouts(object); /obj/handlers/broadcaster.c
Adds an NPC to the list of NPC's who are to receive shout events.
 - npc_info(path, path, path, path, path, path, path, path); /obj/handlers/hospital.c
This class stores all the information about a particular NPC.
 - npc_path(string); /obj/handlers/hospital.c
This method expands the path for the given npc by combining the npc_path
set in set_npc_path with the relative path defined in the configuration
file.
 - npc_path(string); /std/hospital.c
This method expands the path for the given npc by combining the npc_path
set in set_npc_path with the relative path defined in the configuration
file.
 - npc_shout_event(object, object, object, object, object, object); /obj/handlers/broadcaster.c
This method is called by the shout command to filter the shouts onto
the npcs that are listening.
 - npc_unhear_shouts(object); /obj/handlers/broadcaster.c
Removes an NPC from the list of NPC's who are to receive shout events.
 - nroff.c.
An nroff like object for formating text files.
 - nuke_creator_project_cache(string *); /obj/handlers/project_management.c
 - number_of_chorii(); /obj/handlers/hedgehog_handler.c
 - number_of_verses(); /obj/handlers/hedgehog_handler.c
 - number_of_vouches(string, string); /obj/handlers/applications_handler.c
 Returns the number of vouches a player has received for an application.
 - nwizard_orders.c.
This handles the wizards' orders.