Index of f
 letters can change the world, remove the l from world and you have word
- faction_check(string, string, string); /std/room/basic_room.c
 - failed_login(string); /obj/handlers/login_handler.c
 - failed_move_reason(object); /obj/weapons/inherits/fired_weapon.c
 - fairy_godmothers.c.
Keep track of all the fairy godmothers.
 - fake_fire(object, object); /obj/weapons/inherits/fired_weapon.c
This function fakes firing the weapon at the target and
is called by inhume.
 - family_info(relationships); /obj/handlers/inherit/club_family.c
The stuff releated to families.
 - fang_inhume.c.
 - feature_data(range, range, range, range, range); /std/room/inherit/terrain_map/handler_base.c
 - fetch_object(mixed); /obj/handlers/gathering.c
Produces an object in the gather handler - strings are cloned, functions
evaluated, and arrays call_other'd.
 - fetch_temple_co_ord(string); /obj/handlers/temple_distance_handler.c
 - fight_in_progress(object); /std/living/combat.c
This method is called when there is a fight in progress.
 - file_access_cache(id); /obj/handlers/project_management.c
 - fill_vacancies(string); /obj/handlers/guild_things/nwizard_orders.c
This will fill the spaces cleaned out by the cleanup functions.
 - fill_vacancies(string); /obj/handlers/guild_things/wizard_orders.c
This will fill the spaces cleaned out by the cleanup functions.
 - filter_by_query(mapping); /obj/handlers/project_management.c
 - filter_in_me_or_environment(object *, object *); /secure/simul_efun/find_match.c
This method returns the array of objects that are only inside the player in question, or in
their environment.
 - filter_legal_money_array(mixed *, mixed *); /obj/handlers/money_handler.c
This method is identical to filter_legal_tender, except that it takes a money array rather than
a money object
 - filter_legal_money_to_array(mixed *, mixed *); /obj/handlers/money_handler.c
This method is identical to filter_legal_money_array, except that it returns an array of two
money arrays rather than an array of two money objects
 - filter_legal_tender(object, object); /obj/handlers/money_handler.c
This method figures out the legal and illegal tender money from the specified money object in
the specified money area.
 - filter_tasks_by_query(string, string); /obj/handlers/project_management.c
 - final_scores(); /obj/misc/dart_board_inherit.c
 - find_abs(string); /std/living/living.c
Finds the absolute direction from the input relative direction.
 - find_adjacent_terrain(int, int); /std/room/inherit/terrain_map/handler_base.c
THis method finds a terrain adjacent to us from this location
in the specific direction.
 - find_all_adjacent_terrains(); /std/room/inherit/terrain_map/handler_base.c
This is specifically for debug.
 - find_all_livings(string); /obj/handlers/livings.c
Returns the living object associated with the name.
 - find_application(string, string); /obj/handlers/applications_handler.c
 Find a particular application.
 - find_cache_file(string); /obj/handlers/project_management.c
 Find the cache entry for a particular file.
 - find_changed_pages(int, int); /obj/handlers/twiki.c
This method finds the pages that have changed since the specified time.
 - find_changes(int); /obj/handlers/twiki.c
This method prints out any changes since the specified limit.
 - find_changes_in_database(string, string); /obj/handlers/twiki.c
This method prints out any changes since the specified limit.
 - find_file(mixed, mixed, mixed); /obj/handlers/project_management.c
 Find the occurance of a particular file for a project.
 - find_illusion(string); /obj/handlers/illusion_handler.c
 - find_index(string, string); /obj/handlers/project_management.c
 Find the occurance of a particular ID in a particular array.
 - find_inv_match(string, string); /std/room/basic_room.c
This method returns all the matchable objects in the room.
 - find_living(string); /obj/handlers/livings.c
Returns the living object associated with the name.
 - find_location(string, string); /obj/handlers/terrain_handler.c
This method is the main entry point for the terrain handler.
 - find_mailer(string); /obj/handlers/mail_track.c
This method finds the mailer associated with a particular player.
 - find_match(string, string, string); /secure/simul_efun/find_match.c
This method is now obsolete.
 - find_match.c.
The find_match simul_efun.
 - find_member(mixed, mixed, mixed); /secure/simul_efun/find_member.c
This function finds all the occurences of target in array
 - find_member.c.
Contains a couple of sfuns.
 - find_motion(string, string, string); /obj/handlers/inherit/player_council.c
This method finds the specified motion.
 - find_next_job(int); /obj/handlers/cron_handler.c
 - find_next_room_from(int, int, int, int); /std/room/inherit/terrain_map/handler_base.c
This method finds the next room in the path.
 - find_nomic_rule(string, string, string); /obj/handlers/inherit/nomic_rules.c
This method searches through for the specified rule.
 - find_note(mixed, mixed); /obj/handlers/project_management.c
 Find the index of a particular note for a project.
 - find_player(string); /obj/handlers/livings.c
Returns the player associated with the name.
 - find_player_corpses(string); /obj/handlers/corpse_handler.c
Finds all of the corpses for the player.
 - find_project(string); /obj/handlers/project_management.c
 Find the index of a particular project.
 - find_quest_by_name(string); /obj/handlers/quest_handler.c
 - find_rel(string, string); /std/living/living.c
This method finds the relative direction from the passed in direction.
 - find_room_at(int, int); /obj/handlers/world_map.c
This method finds the specific room at the specific location
 - find_room_at_real_coord(int, int, int); /std/room/inherit/terrain_map/handler_base.c
This method finds the room at the specific real coordinate.
 - find_task(mixed, mixed); /obj/handlers/project_management.c
 Find the index of a particular task for a project.
 - find_terrain_at(int, int); /obj/handlers/world_map.c
This method finds the terrain at the specific location.
 - find_type(string); /obj/handlers/applications_handler.c
 Find a particular application type.
 - find_wizard(string); /obj/handlers/guild_things/nwizard_orders.c
This function will find any wizard regardless of which order they are in.
 - find_wizard(string); /obj/handlers/guild_things/wizard_orders.c
This function will find any wizard regardless of which order they are in.
 - finderror_helper.c.
This handler contains the methods to handle the creators list of
directories to control bugs in.
 - finger_mail(string); /obj/handlers/folder_handler.c
This method returns the nice string used when fingering a player to
determine their mail status.
 - finger_mail(string); /obj/handlers/mail_handler.c
This function returns the string used when fingering a player to determine
their mail status.
 - finger_mail(string); /obj/handlers/mailer.c
This method returns the mail information which is placed into the
the finger command.
 - finger_mail(string); /obj/handlers/mailer_new.c
 - finger_mail(string); /obj/handlers/mailer_old.c
This method returns the mail information which is placed into the
the finger command.
 - finish_all_query_destination(string *, string *, string *); /obj/handlers/map.c
 - finish_comments(int, int, int, int, int, int); /obj/handlers/inherit/error_handler.c
This method updates the comments based on the query results.
 - finish_compiling(string, string); /obj/handlers/hospital.c
This is called by the data compiler when the system has
finished compiling the data file.
 - finish_compiling(string, string); /std/hospital.c
This is called by the data compiler when the system has
finished compiling the data file.
 - finish_dest_dir(string, string, string, string); /obj/handlers/map.c
 - finish_dest_dir2(string, string, string, string); /obj/handlers/map.c
 - finish_details(int, int, int, int, int); /obj/handlers/inherit/error_handler.c
This method finishes a details based query.
 - finish_details_error_replies(int, int, int, int, int, int); /obj/handlers/inherit/error_handler.c
This method updates the comments based on the query results.
 - finish_election_phase(string); /obj/handlers/inherit/citizen_elections.c
This method finishes the election phase.
 - finish_error_replies(int, int, int, int); /obj/handlers/inherit/error_handler.c
This method finishes doing a reply lookup.
 - finish_forward_query(int, int, int, int, int); /obj/handlers/inherit/error_handler.c
This method finishes a details based query.
 - finish_forwards(int, int, int, int, int); /obj/handlers/inherit/error_handler.c
This method updates the comments based on the query results.
 - finish_nomination(string); /obj/handlers/inherit/club_elected.c
This method finishes the nomination stuff.
 - finish_nomination_phase(string); /obj/handlers/inherit/citizen_elections.c
This method finishes the nomination phase.
 - finish_panic(object, object); /obj/handlers/fairy_godmothers.c
Called by the godmother when the person has completed their
paniced transaction.
 - finish_qdir(string, string, string); /obj/handlers/map.c
 - finish_query_destination(string, string, string); /obj/handlers/map.c
 - finish_status_query(int, int, int, int, int, int, int, int); /obj/handlers/inherit/error_handler.c
This sends the bug reply if needed when the bug status is
changed.
 - finish_summary(int, int, int, int); /obj/handlers/inherit/error_handler.c
This method finishes a summary based query.
 - finish_up(string, string, string); /obj/handlers/secure_handlers/inhume.c
Get the text of the message, and store it in the contract info.
 - finish_up(string, string, string); /obj/handlers/secure_handlers/inhume_inherit.c
Get the text of the message, and store it in the contract info.
 - finish_up(string, string, string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Get the text of the message, and store it in the contract info.
 - finish_update(int, int, int, int); /obj/handlers/inherit/error_handler.c
This method finishes an update based query.
 - finished_query(int, int, int, int); /obj/handlers/finderror_helper.c
 - fired_weapon.c.
This method sets the 'power' the weapon has if thrown/fired.
 - firework.c.
This handler helps control the fireworks used in the wizards spells.
 - firework_running(messages, messages, messages); /obj/handlers/firework.c
 - fix_shorthand(string); /obj/handlers/languages.c
 - fixup_stats(object); /obj/handlers/change_skills.c
 - flatten_it(string); /std/living/skills.c
This is used to convert a previously not only_leaf tree into an only_leaf
tree.
 - flesh_map(string); /std/room/basic_room.c
 - floor_mxp_commands(); /obj/handlers/term.c
 - floor_mxp_tag(); /obj/handlers/term.c
This function returns the commands used on the object when it is
on the floor.
 - flush_cache(string); /obj/handlers/guild_things/lib.c
 - flush_cache(string); /obj/handlers/library.c
 - flush_cache(string); /obj/handlers/library_t.c
 - flush_co_ord(); /std/room/basic_room.c
This method resets the co-ordinates for the room to zero, and resets
a flag so that calc_co_ord() can be called again to redetermine
the room's co-ordinates.
 - flush_log_files(); /secure/simul_efun/modified_efuns.c
This method flushes out all the buffered stuff for the log files.
 - folder_filename(string, string, string); /obj/handlers/mail_handler.c
This returns the file name of the given folder save file.
 - folder_filename(string); /obj/handlers/mailer.c
 - folder_filename(string); /obj/handlers/mailer_old.c
 - folder_handler.c.
 Folder handler for the mailer.
 - food.c.
This is the main inheritable for food objects.
 - for_sale_name(string); /obj/handlers/housing.c
Test to see if the provided name is a reserved name for housing which is
for sale.
 - force.c.
This file contains the code to handle forcing.
 - force_board_method_access_restricted(string); /obj/handlers/board_handler.c
This method changes the type of the board to be a method access call
access restriction, instead of whatever it had before.
 - force_burden_recalculate(); /std/living/living.c
This forces a burden recalculation.
 - force_commands(); /std/living/force.c
These are the commands which will allow people to force others.
 - forced(add, add); /obj/handlers/title_handler.c
 - forget_all_pets(); /obj/handlers/pet_commands.c
 - forget_all_pets(string); /obj/handlers/pet_handler.c
 - forget_pets(string); /obj/handlers/pet_commands.c
 - forget_pets(string); /obj/handlers/pet_handler.c
 - forget_player(mixed); /obj/handlers/pet_handler.c
 - forget_specific_pet(string, string); /obj/handlers/pet_commands.c
 - forget_specific_pet(string, string); /obj/handlers/pet_handler.c
 - format_application(int); /obj/handlers/applications_handler.c
This method formats the specified application for posting to the
board.
 - format_date(int); /obj/handlers/mail_handler.c
This formats the date as displayed in mail.
 - format_date(int); /obj/handlers/mailer.c
This formats the date as needed by the mailer object.
 - format_date(int); /obj/handlers/mailer_new.c
 - format_date(int); /obj/handlers/mailer_old.c
This formats the date as needed by the mailer object.
 - format_mail(class mail_info); /obj/handlers/mail_handler.c
 - franchise(office, office); /obj/handlers/bank_handler.c
 - free_godmothers(); /obj/handlers/fairy_godmothers.c
Check to see if there are any free godmothers.
 - FreqTest(string); /obj/handlers/english_handler.c
FreqTest is a routine that evaluates how like english a line of text is.
 - frog(string, string); /obj/handlers/guild_things/punishment_handler.c
 - fruitbat_handler.c.
This small handler relays login objects to a registered 
fruitbat.
 - fuel_handler.c.
Adds a burner into the burner array.
 - furniture; 
Keeps track of all the standard armours, weapons and clothing.